Archive for Experimental

Degenerate Youth

This game was also made for a competition in about 3 hours, 45 minutes. You play as a graffiti tagger looking for some street cred (hence, a ‘cred meter’). You get that by tagging near high-visibility areas that lots of people will walk by and see your tags at. The downside, is that those areas are where you are most likely to be caught in the act, so watch out. You don’t want to be seen tagging, or your cred meter will drop.

Kill The Hero

Yet another game made in a short time. This was a 1 hour competition game, and as such it’s pretty bare-bones. You play as the evil Boss of a video game, and you must defeat the Hero using only three predetermined attack patterns.

Super Coin Flipper

Super Coin Flipper is a game made in about 4 and a half hours for a game making competition. Can you tell I rushed the art? No? Great! It’s a two-player only game for one keyboard. Flip coins and guess what side they landed on. Most correct guesses wins.

Things I Never Did

This game was mostly inspired by “Passage” by Jason Rohrer. It’s my variation on a momento mori, where you play for a few minutes as the entire life of your avatar passes by. I won’t describe what I wanted to portray too much here, but hopefully it will spark some thoughts. There’s definitely some things I’d change about this if I went back to it. For one, the music is terrible and I apologize in advance. Otherwise, I hope you enjoy this short “art game,” as they call it. There is a readme included that should include controls and other info.

Emmeline

Emmeline is a simple prototype for an emotional puzzle game. It’s meant to evoke the feeling of worsening depression or a sense of doom (So yeah, it’s ‘artsy’ I guess). There is no win state, but a timer will tell you how long you lasted before the ending. To play, drag the falling pieces of Emmeline back into place, before they all fall to the floor.