This game was also made for a competition in about 3 hours, 45 minutes. You play as a graffiti tagger looking for some street cred (hence, a ‘cred meter’). You get that by tagging near high-visibility areas that lots of people will walk by and see your tags at. The downside, is that those areas are where you are most likely to be caught in the act, so watch out. You don’t want to be seen tagging, or your cred meter will drop.
Tag Archive for gamemaker
This game was mostly inspired by “Passage” by Jason Rohrer. It’s my variation on a momento mori, where you play for a few minutes as the entire life of your avatar passes by. I won’t describe what I wanted to portray too much here, but hopefully it will spark some thoughts. There’s definitely some things I’d change about this if I went back to it. For one, the music is terrible and I apologize in advance. Otherwise, I hope you enjoy this short “art game,” as they call it. There is a readme included that should include controls and other info.
This is a short demo of a Jump’n’Run Platformer I’ve been working on here and there. There’s no real story, and the main character doesn’t even have a name, but the basic idea is that you use a kind of bubble shield to deflect enemy attacks back at them. I wanted to make a non-violent game, where there was no death. My equivalent to death is halted progression when you are hit, until you can catch the Star Stone again (that sounds weird, but you’ll see when you play it). I’ll hopefully finish this game eventually, as there are more levels built than this, and all I need to add are boss fights and music, basically. There is a readme file included, which should detail the controls and other info.