Featured Games Slideshow

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Thieving Raccoon

Download Flash Player Quick! Help Slick Dooper, the world’s most sly raccoon criminal, pick the pockets of the guards without getting caught! RULES: –Avoid the flashlights and pick any guard’s

Two Bullets To Hell

In this noir-styled game, take up the gun of a mysterious man with murderous intentions. Why? Play and find out. Two Bullets to Hell is a one-shot-kill stealth game. Avoid

POPGunner

POPGunner is an arcade-style space shooter, in which your ship uses one bullet as both offense and defense. Mentioned on both the indie game blogs, Indiegames.com and TIGsource.com!  

Quest for Yeti

Sir Thaddeus Franzibold Cromwell III has begun his perilous search for the Legendary Snow Creature known as Yeti. Will he finally discover the elusive beast, or will he fail miserably?

Kill The Hero

Yet another game made in a short time. This was a 1 hour competition game, and as such it’s pretty bare-bones. You play as the evil Boss of a video

Super Coin Flipper

Super Coin Flipper is a game made in about 4 and a half hours for a game making competition. Can you tell I rushed the art? No? Great! It’s a

Things I Never Did

This game was mostly inspired by “Passage” by Jason Rohrer. It’s my variation on a momento mori, where you play for a few minutes as the entire life of your

Star Stone Demo

This is a short demo of a Jump’n’Run Platformer I’ve been working on here and there. There’s no real story, and the main character doesn’t even have a name, but

Emmeline

Emmeline is a simple prototype for an emotional puzzle game. It’s meant to evoke the feeling of worsening depression or a sense of doom (So yeah, it’s ‘artsy’ I guess).

A New Site!

Hi, I’m Scott Warren and Flipskip is the place where I’ll be putting up the various games and gameplay experiments I make in my spare time for you to try

MicroLand

My first game in Game Maker, it takes place in a 128×64 pixel window. Old School Hop-n-Bop-em-up action! Chosen as a Freeware Game Pick on the IndieGames.com Blog!  

Degenerate Youth

This game was also made for a competition in about 3 hours, 45 minutes. You play as a graffiti tagger looking for some street cred (hence, a ‘cred meter’). You

Degenerate Youth

This game was also made for a competition in about 3 hours, 45 minutes. You play as a graffiti tagger looking for some street cred (hence, a ‘cred meter’). You get that by tagging near high-visibility areas that lots of people will walk by and see your tags at. The downside, is that those areas are where you are most likely to be caught in the act, so watch out. You don’t want to be seen tagging, or your cred meter will drop.

Kill The Hero

Yet another game made in a short time. This was a 1 hour competition game, and as such it’s pretty bare-bones. You play as the evil Boss of a video game, and you must defeat the Hero using only three predetermined attack patterns.

Super Coin Flipper

Super Coin Flipper is a game made in about 4 and a half hours for a game making competition. Can you tell I rushed the art? No? Great! It’s a two-player only game for one keyboard. Flip coins and guess what side they landed on. Most correct guesses wins.

Things I Never Did

This game was mostly inspired by “Passage” by Jason Rohrer. It’s my variation on a momento mori, where you play for a few minutes as the entire life of your avatar passes by. I won’t describe what I wanted to portray too much here, but hopefully it will spark some thoughts. There’s definitely some things I’d change about this if I went back to it. For one, the music is terrible and I apologize in advance. Otherwise, I hope you enjoy this short “art game,” as they call it. There is a readme included that should include controls and other info.

Star Stone Demo

This is a short demo of a Jump’n’Run Platformer I’ve been working on here and there. There’s no real story, and the main character doesn’t even have a name, but the basic idea is that you use a kind of bubble shield to deflect enemy attacks back at them. I wanted to make a non-violent game, where there was no death. My equivalent to death is halted progression when you are hit, until you can catch the Star Stone again (that sounds weird, but you’ll see when you play it). I’ll hopefully finish this game eventually, as there are more levels built than this, and all I need to add are boss fights and music, basically. There is a readme file included, which should detail the controls and other info.